beccaelizabeth (beccaelizabeth) wrote,

Today I started writing but it was just not coming alive
and I realised I hadn't figured the game mechanics or the in world economics well enough to know what actually happened.
So I've read a bunch of GURPS rules to come up with my preferred flavour of arbitrary numbers, and now I know how magic hospital works.
It involves a very specific reading of how one optional spell from Thaumatology works, and how Ceremonial Magic can maintain a spell forever, and how that means you can bank energy for later as long as enough people keep a dance going.
I have to handwave prerequisites or set up new ones, but there's rules for systematically ignoring the rules, so they'll have that covered. It's mostly about keeping the number the same, so that's straightforward, just say any 14 spells in addition to Lend Energy... simples!
... this world is not simples.

But once I've applied my imaginary numbers I work out that getting Alter Body done costs a maximum of two weeks working for the hospital, donating your FP to heal or Alter other people.
And then I know why my character is walking out alone
and roughly what they've been doing and for how long
and why the story was grinding gears.
Two weeks knowledge of the city due to helping out in hospital is going to get you a different knowledge base than a new arrival would have.

Also the other character in an earlier scene has prepaid, so they have two weeks apart to be all anxious about things.

And since you can see all the major locations of the City around the central plaza, either hospital has no outward facing windows, or my character has already spent down time staring at the other buildings and the great big building site.

So, I need to start somewhere else and write a different thing
because the arbitrary rules I pick and mixed say so.

... I actually find this fun, and also a great excuse to read instead of making word count.

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Tags: gurps, writing
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